重庆分公司,新征程启航
为企业提供网站建设、域名注册、服务器等服务
本文小编为大家详细介绍“python如何实现三子棋游戏”,内容详细,步骤清晰,细节处理妥当,希望这篇“python如何实现三子棋游戏”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。
成都创新互联公司专注于企业网络营销推广、网站重做改版、孝义网站定制设计、自适应品牌网站建设、H5网站设计、商城开发、集团公司官网建设、外贸营销网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为孝义等各大城市提供网站开发制作服务。
三子棋游戏实现逻辑如下:
1、创建初始化3*3棋盘;
2、玩家执U子,先进行落子;
3、胜负判定【胜、负、和棋】,若胜负未分,则继续如下
4、电脑执T子,进行落子;
5、胜负判定,若胜负未分,则从步骤2继续执行
选择1是开始游戏,选择2是退出游戏
def menu(): print('-'*20) print('1---------------begin') print('2---------------exit') print('please select begin or exit') print('-' * 20) while(1): select = input('please input:') if select == '1': begin_games() pass elif select == '2': print('exit the game') break #pass pass
三子棋棋盘是3*3的方阵,在python中用列表来进行存储。
chess_board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
那么如何将这个存储列表打印出来,成为棋盘呢?
def init_cheaa_board(chess_board): #先对列表进行初始化 for i in range(MAX_ROW): for j in range(MAX_COL): chess_board[i][j] = ' ' pass def print_chess_board(chess_board): #棋盘打印 print('*'+'-'*7+'*'+'-'*7+'*'+'-'*7+'*') for i in range(MAX_ROW): print('|'+' '*3+chess_board[i][0]+' '*3+'|'+' '*3+chess_board[i][1]+' '*3+'|'+' '*3+chess_board[i][2]+' '*3+'|') print('*' + '-' * 7 + '*' + '-' * 7 + '*' + '-' * 7 + '*') pass pass
玩家在3*3的棋盘中选择落子的横纵坐标。坐标点需要满足:1、该点在棋盘内;2、该点还未置子。
def player_first(chess_board): while(1): x = int(input('please input x:')) y = int(input('please input y:')) if(chess_board[x][y] != ' '): #若已被置子,则重新选择坐标 print('This position is already occupied!') pass elif(x >= MAX_ROW or y >= MAX_COL or x < 0 or y < 0): #所选坐标超出棋盘范围,重新选择坐标 print('This position is beyond the chessboard!') pass else: #若坐标可以落子,则将该坐标置为玩家的棋子U chess_board[x][y] = 'U' print_chess_board(chess_board) #return x,y break pass pass
电脑落子算法:
4.1、先检查一下棋盘,看电脑已占有棋面中是否已经有两子连成、即将成棋的状态。若已有,则获取可以促成胜利的坐标点,进行落子T;
4.2、若4.1不满足,则再去检查一下棋盘,看玩家已占有棋面中是否已经有两子连成、即将成棋的状态。若已有,则获取玩家即将胜利的坐标点,落子T进行拦截;
4.3、若4.1、4.2均不满足,则在棋面中选择电脑端有利的点进行落子;
A、先判断中心位置[1][1]处是否被占领,若未被占领,则这是最有利点。当占领[1][1]点时,则阻断了玩家的横、纵、正对角线、副对角线四条线路;
B、次有利点则是3*3棋盘的四个角,每占领一个角,则会阻断玩家的三条线路;
C、最后有利的点则是每条边的中心位置,会阻断玩家的两条线路;
def Intercept_player(chess_board,key): count2 = 0 index2 = [] intercept_index = {'x':-1,'y':-1} for i in range(MAX_ROW): index = [] count = 0 count1 = 0 index1 = [] allindex = [0,1,2] for j in range(MAX_ROW): if(chess_board[i][j] == key): #每一行的玩家落子情况 count += 1 index.append(j) if(chess_board[j][i] == key): #每一列的玩家落子情况 #print('j'+str(j)+',i'+str(i)+'='+chess_board[j][i]) count1 += 1 index1.append(j) if (i == j and chess_board[j][i] == key): # 在主对角线中的玩家落子情况 count2 += 1 index2.append(j) if(count == 2): #在每一行中 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index))) result = result[0] if(chess_board[i][result] == ' '): #当这个位置可以进行拦截时,进行坐标返回 #return i,result intercept_index['x'] = i intercept_index['y'] = result return intercept_index #print(count1,'------->',index1) if (count1 == 2): # 在每一列中 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index1))) result = result[0] #print('count1==2,result:',result) if (chess_board[result][i] == ' '): # 当这个位置可以进行拦截时,进行坐标返回 intercept_index['x'] = result intercept_index['y'] = i return intercept_index #return i, result if (count2 == 2): # 在主对角线上 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index2))) result = result[0] if (chess_board[i][result] == ' '): # 当这个位置可以进行拦截时,进行坐标返回 intercept_index['x'] = i intercept_index['y'] = result return intercept_index #return i, result count3 = 0 if(chess_board[0][2] == key): count3 += 1 if (chess_board[1][1] == key): count3 += 1 if (chess_board[2][0] == key): count3 += 1 if(count3 == 2): if(chess_board[0][2] == ' '): intercept_index['x'] = 0 intercept_index['y'] = 2 elif (chess_board[1][1] == ' '): intercept_index['x'] = 1 intercept_index['y'] = 1 elif (chess_board[2][0] == ' '): intercept_index['x'] = 2 intercept_index['y'] = 0 return intercept_index def computer_second(chess_board): #电脑智能出棋 #1、先检查一下电脑是否两子成棋 若已有,则获取空位置坐标 自己先成棋 intercept_index = Intercept_player(chess_board, 'T') if (intercept_index['x'] == -1 and intercept_index['y'] == -1): pass else: # 电脑可落子 x = intercept_index['x'] y = intercept_index['y'] chess_board[x][y] = 'T' return #2、若玩家快成棋 则先进行拦截 intercept_index = Intercept_player(chess_board,'U') #若玩家已经两子成棋 则获取空位置的坐标 #print('intercept_index---:') #print(intercept_index) if(intercept_index['x'] == -1 and intercept_index['y'] == -1): pass else: #电脑可落子 x = intercept_index['x'] y = intercept_index['y'] chess_board[x][y] = 'T' return #3、如果没有,则电脑端排棋 以促进成棋 #3.1、 占领中心位置 如若中心位置[1,1]未被占领 if(chess_board[1][1] == ' '): chess_board[1][1] = 'T' return #3.2、 占领四角位置 若[0,0] [0,2] [2,0] [2,2]未被占领 if (chess_board[0][0] == ' '): chess_board[0][0] = 'T' return if (chess_board[0][2] == ' '): chess_board[0][2] = 'T' return if (chess_board[2][0] == ' '): chess_board[2][0] = 'T' return if (chess_board[2][2] == ' '): chess_board[2][2] = 'T' return # 3.3、 占领每一边中心位置 若[0,1] [1,0] [1,2] [2,1]未被占领 if (chess_board[0][1] == ' '): chess_board[0][1] = 'T' return if (chess_board[1][0] == ' '): chess_board[1][0] = 'T' return if (chess_board[1][2] == ' '): chess_board[1][2] = 'T' return if (chess_board[2][1] == ' '): chess_board[2][1] = 'T' return
最终的结果:输、赢、和棋D
判定流程:判断每个横线、纵线、对角线上是否有玩家U或电脑T连成三子的,若有则是该方胜出;当整个棋面都被占满,但玩家和电脑都未成棋时,则说明和棋。
def chess_board_isfull(chess_board): #判断棋盘是否填充满 for i in range(MAX_ROW): if (' ' in chess_board[i]): return 0 return 1 pass def Win_or_lose(chess_board): isfull = chess_board_isfull(chess_board) for i in range(MAX_ROW): #每一列的判断 if( chess_board[0][i] == chess_board[1][i] == chess_board[2][i]): return chess_board[0][i] pass pass for i in range(MAX_ROW): # 每一行的判断 if( chess_board[i][0] == chess_board[i][1] == chess_board[i][2]): return chess_board[i][0] pass pass if (chess_board[0][0] == chess_board[1][1] == chess_board[2][2]): # 判断棋盘正对角线 return chess_board[0][0] if (chess_board[0][2] == chess_board[1][1] == chess_board[2][0]): # 判断棋盘反对角线 return chess_board[0][2] if isfull: return 'D' # 经过以上的判断,都不满足(既没赢也没输),但是棋盘也已经填充满,则说明和棋 else: return ' '
# coding=utf-8import random MAX_ROW = 3 MAX_COL = 3 #array = ['0','0','0'] chess_board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]] #[array] * 3 def init_cheaa_board(chess_board): for i in range(MAX_ROW): for j in range(MAX_COL): chess_board[i][j] = ' ' pass def print_chess_board(chess_board): print('*'+'-'*7+'*'+'-'*7+'*'+'-'*7+'*') for i in range(MAX_ROW): print('|'+' '*3+chess_board[i][0]+' '*3+'|'+' '*3+chess_board[i][1]+' '*3+'|'+' '*3+chess_board[i][2]+' '*3+'|') print('*' + '-' * 7 + '*' + '-' * 7 + '*' + '-' * 7 + '*') pass pass def player_first(chess_board): while(1): x = int(input('please input x:')) y = int(input('please input y:')) if(chess_board[x][y] != ' '): print('This position is already occupied!') pass elif(x >= MAX_ROW or y >= MAX_COL or x < 0 or y < 0): print('This position is beyond the chessboard!') pass else: chess_board[x][y] = 'U' print_chess_board(chess_board) #return x,y break pass pass def chess_board_isfull(chess_board): #判断棋盘是否填充满 for i in range(MAX_ROW): if (' ' in chess_board[i]): return 0 return 1 pass def Win_or_lose(chess_board): isfull = chess_board_isfull(chess_board) for i in range(MAX_ROW): #每一列的判断 if( chess_board[0][i] == chess_board[1][i] == chess_board[2][i]): return chess_board[0][i] pass pass for i in range(MAX_ROW): # 每一行的判断 if( chess_board[i][0] == chess_board[i][1] == chess_board[i][2]): return chess_board[i][0] pass pass if (chess_board[0][0] == chess_board[1][1] == chess_board[2][2]): # 判断棋盘正对角线 return chess_board[0][0] if (chess_board[0][2] == chess_board[1][1] == chess_board[2][0]): # 判断棋盘反对角线 return chess_board[0][2] if isfull: return 'D' # 经过以上的判断,都不满足(既没赢也没输),但是棋盘也已经填充满,则说明和棋 else: return ' ' def computer_second_random(chess_board): #电脑随机出棋 while(1): x = random.randint(0,2) y = random.randint(0,2) if(chess_board[x][y] != ' '): continue else: chess_board[x][y] = 'T' break def Intercept_player(chess_board,key): count2 = 0 index2 = [] intercept_index = {'x':-1,'y':-1} for i in range(MAX_ROW): index = [] count = 0 count1 = 0 index1 = [] allindex = [0,1,2] for j in range(MAX_ROW): if(chess_board[i][j] == key): #每一行的玩家落子情况 count += 1 index.append(j) if(chess_board[j][i] == key): #每一列的玩家落子情况 #print('j'+str(j)+',i'+str(i)+'='+chess_board[j][i]) count1 += 1 index1.append(j) if (i == j and chess_board[j][i] == key): # 在主对角线中的玩家落子情况 count2 += 1 index2.append(j) if(count == 2): #在每一行中 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index))) result = result[0] if(chess_board[i][result] == ' '): #当这个位置可以进行拦截时,进行坐标返回 #return i,result intercept_index['x'] = i intercept_index['y'] = result return intercept_index #print(count1,'------->',index1) if (count1 == 2): # 在每一列中 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index1))) result = result[0] #print('count1==2,result:',result) if (chess_board[result][i] == ' '): # 当这个位置可以进行拦截时,进行坐标返回 intercept_index['x'] = result intercept_index['y'] = i return intercept_index #return i, result if (count2 == 2): # 在主对角线上 获取具体的可以拦截的位置坐标 需要排除掉已经填充的位置 result = list(set(allindex).difference(set(index2))) result = result[0] if (chess_board[i][result] == ' '): # 当这个位置可以进行拦截时,进行坐标返回 intercept_index['x'] = i intercept_index['y'] = result return intercept_index #return i, result count3 = 0 if(chess_board[0][2] == key): count3 += 1 if (chess_board[1][1] == key): count3 += 1 if (chess_board[2][0] == key): count3 += 1 if(count3 == 2): if(chess_board[0][2] == ' '): intercept_index['x'] = 0 intercept_index['y'] = 2 elif (chess_board[1][1] == ' '): intercept_index['x'] = 1 intercept_index['y'] = 1 elif (chess_board[2][0] == ' '): intercept_index['x'] = 2 intercept_index['y'] = 0 return intercept_index def computer_second(chess_board): #电脑智能出棋 #1、先检查一下电脑是否两子成棋 若已有,则获取空位置坐标 自己先成棋 intercept_index = Intercept_player(chess_board, 'T') if (intercept_index['x'] == -1 and intercept_index['y'] == -1): pass else: # 电脑可落子 x = intercept_index['x'] y = intercept_index['y'] chess_board[x][y] = 'T' return #2、若玩家快成棋 则先进行拦截 intercept_index = Intercept_player(chess_board,'U') #若玩家已经两子成棋 则获取空位置的坐标 #print('intercept_index---:') #print(intercept_index) if(intercept_index['x'] == -1 and intercept_index['y'] == -1): pass else: #电脑可落子 x = intercept_index['x'] y = intercept_index['y'] chess_board[x][y] = 'T' return #3、如果没有,则电脑端排棋 以促进成棋 #3.1、 占领中心位置 如若中心位置[1,1]未被占领 if(chess_board[1][1] == ' '): chess_board[1][1] = 'T' return #3.2、 占领四角位置 若[0,0] [0,2] [2,0] [2,2]未被占领 if (chess_board[0][0] == ' '): chess_board[0][0] = 'T' return if (chess_board[0][2] == ' '): chess_board[0][2] = 'T' return if (chess_board[2][0] == ' '): chess_board[2][0] = 'T' return if (chess_board[2][2] == ' '): chess_board[2][2] = 'T' return # 3.3、 占领每一边中心位置 若[0,1] [1,0] [1,2] [2,1]未被占领 if (chess_board[0][1] == ' '): chess_board[0][1] = 'T' return if (chess_board[1][0] == ' '): chess_board[1][0] = 'T' return if (chess_board[1][2] == ' '): chess_board[1][2] = 'T' return if (chess_board[2][1] == ' '): chess_board[2][1] = 'T' return def begin_games(): global chess_board init_cheaa_board(chess_board) result = ' ' while(1): print_chess_board(chess_board) player_first(chess_board) result = Win_or_lose(chess_board) if(result != ' '): break else: #棋盘还没满,该电脑出棋 #computer_second_random(chess_board) computer_second(chess_board) result = Win_or_lose(chess_board) if (result != ' '): break print_chess_board(chess_board) if (result == 'U'): print('Congratulations on your victory!') elif (result == 'T'): print('Unfortunately, you failed to beat the computer.') elif (result == 'D'): print('The two sides broke even.') def menu(): print('-'*20) print('1---------------begin') print('2---------------exit') print('please select begin or exit') print('-' * 20) while(1): select = input('please input:') if select == '1': begin_games() pass elif select == '2': print('exit the game') break #pass pass if __name__ == "__main__": menu() pass
4.1 在以下截图中,展示了电脑拦截、占据有利位置、并率先成棋的过程
读到这里,这篇“python如何实现三子棋游戏”文章已经介绍完毕,想要掌握这篇文章的知识点还需要大家自己动手实践使用过才能领会,如果想了解更多相关内容的文章,欢迎关注创新互联行业资讯频道。