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这篇文章主要讲解了C#如何实现打字小游戏,内容清晰明了,对此有兴趣的小伙伴可以学习一下,相信大家阅读完之后会有帮助。
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//事件的添加:+、=、tab、tab; flytime.Tick += Flytime_Tick; plan.Tag = "plan"; plan.Size = new Size(100, 100); // //plan.BackColor = Color.Red; plan.Location = new Point(panel1.Width / 2 - plan.Width / 2, panel1.Height - plan.Height); plan.Image = Image.FromFile(@"../../img/BP03.png"); panel1.Controls.Add(plan); kaiguan.Text = "开始游戏"; kaiguan.Location = new Point(1200,300); this.Controls.Add(kaiguan); kaiguan.Click += Kaiguan_Click; } private void Kaiguan_Click(object sender, EventArgs e) { if (kaiguan.Text=="开始游戏") { flytime.Start(); timer2.Start(); timer3.Start(); kaiguan.Text = "暂停游戏"; } else if (kaiguan.Text=="暂停游戏") { flytime.Stop(); timer2.Stop(); timer3.Stop(); kaiguan.Text = "开始游戏"; } //得分栏 df.Size = new Size(130, 20); df.Location = new Point(1138, 210); df.Tag = "df"; df.Text = "得分:0分"; df.AutoSize = true; this.Controls.Add(df); //血条栏 xt.Size = new Size(130,20); xt.Location = new Point(1200,500); xt.BackColor = Color.White; xt1.Size = new Size(130,20); xt1.Location=new Point(1200,500); xt1.BackColor = Color.Red; xt.Tag = "xt"; xt1.Tag = "xt1"; this.Controls.Add(xt); this.Controls.Add(xt1); } PictureBox bird = new PictureBox();//显示动画的容器; //动画事件 int index = 0; private void Flytime_Tick(object sender, EventArgs e) { index++; bird.Image = imageList1.Images[index]; if (index >= 10) { index = -1; } } Random r = new Random(); //鸟的移动 private void timer2_Tick(object sender, EventArgs e) { bird.Left += 2; if (bird.Left >= panel1.Width) { bird.Left = -bird.Width; } } //字母生成 private void timer1_Tick_1(object sender, EventArgs e) { if (bird.Left >= 0 && bird.Left <= panel1.Width - bird.Width) { //每一个lebel是一个字母; Label lb = new Label(); lb.Text = ((char)r.Next(97, 123)).ToString(); lb.Font = new Font("", r.Next(20, 40)); lb.Tag = "lb"; lb.AutoSize = true; lb.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255)); lb.Top = bird.Height; lb.Left = bird.Left + bird.Width / 2 - lb.Width / 2; panel1.Controls.Add(lb); } } //字母下落 private void timer3_Tick(object sender, EventArgs e) { //遍历循环语法 foreach (Control item in panel1.Controls) { //每一个对象都有一个方法GetType if (item.GetType().Name == "Label") { item.Top += 3; if (item.Top >= panel1.Height) { item.Dispose(); xuetiao -= 10; xt.Width = xuetiao; dl++; if (xt.Width==0) { flytime.Stop(); timer2.Stop(); timer3.Stop(); MessageBox.Show("Game over"); } } } if(item.GetType().Name== "PictureBox") { if (item.Tag.ToString()=="zd") { item.Top -= 7; if (item.Top+item.Height<=-item.Height) { item.Dispose(); } foreach (Control ad in panel1.Controls) { if (ad.Tag.ToString()=="lba") { if (ad.Top+ad.Height>=item.Top&&item.Left==ad.Left+ad.Width/2-item.Width/2) { item.Dispose(); ad.Dispose(); x += 10; df.Text = x.ToString()+"分"; PictureBox baz = new PictureBox();//装播放爆炸图片的盒子; baz.Tag = 0; baz.Image = imageList2.Images[0]; baz.Size = new Size(90,90); baz.SizeMode = PictureBoxSizeMode.StretchImage; baz.Location = new Point(ad.Left + ad.Width / 2 - baz.Width/2,ad.Top+ad.Height/2-baz.Height/2) ; panel1.Controls.Add(baz); Timer bofang = new Timer(); bofang.Start(); bofang.Interval = 60; bofang.Tag = baz; bofang.Tick += Bofang_Tick; ; } } } } } } } private void Bofang_Tick(object sender, EventArgs e) { Timer mnb = (Timer)sender; PictureBox picture = (PictureBox)mnb.Tag; picture.Image = imageList2.Images[(int)picture.Tag]; picture.Tag = (int)picture.Tag + 1; if ((int)picture.Tag>=31) { picture.Dispose(); mnb.Dispose(); } } //按键消除 private void Form1_KeyPress(object sender, KeyPressEventArgs e) { //在按下任意按键的时候,判断一下本次按键值是否有对应的字母; //按键键值 //被动行为 foreach (Control item in panel1.Controls) { if (item.GetType().Name == "Label") { if (item.Text == e.KeyChar.ToString()&&item.Tag.ToString()=="lb") { item.Tag = "lba"; plan.Left = item.Left + item.Width / 2 - plan.Width / 2; //创建子弹 PictureBox bullet = new PictureBox(); bullet.Tag = "zd"; bullet.Size = new Size(6,20); bullet.Image = Image.FromFile(@"../../img/Ammo4.png"); bullet.Location = new Point(plan.Left + plan.Width / 2 - bullet.Width / 2, plan.Top - bullet.Height); bullet.SizeMode = PictureBoxSizeMode.StretchImage; panel1.Controls.Add(bullet); return; } } } } } }
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