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自己写着玩的,很简单,你试一试哦...
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主要用了javax.swing.Timer这个类:
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class MainClass extends JFrame {
ControlSnake control;
Toolkit kit;
Dimension dimen;
public static void main(String[] args) {
new MainClass("my snake");
}
public MainClass(String s) {
super(s);
control = new ControlSnake();
control.setFocusable(true);
kit = Toolkit.getDefaultToolkit();
dimen = kit.getScreenSize();
add(control);
setLayout(new BorderLayout());
setLocation(dimen.width / 3, dimen.height / 3);// dimen.width/3,dimen.height/3
setSize(FWIDTH, FHEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public static final int FWIDTH = 315;
public static final int FHEIGHT = 380;
}
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.Timer;
import java.util.Random;
@SuppressWarnings("serial")
public class ControlSnake extends JPanel implements ActionListener {
Random rand;
ArrayListPoint list, listBody;
String str, str1;
static boolean key;
int x, y, dx, dy, fx, fy, flag;
int snakeBody;
int speed;
public ControlSnake() {
snakeBody = 1;
str = "上下左右方向键控制 P键暂停...";
str1 = "现在的长度为:" + snakeBody;
key = true;
flag = 1;
speed = 700;
rand = new Random();
list = new ArrayListPoint();
listBody = new ArrayListPoint();
x = 5;
y = 5;
list.add(new Point(x, y));
listBody.add(list.get(0));
dx = 10;
dy = 0;
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
setBackground(Color.WHITE);
setSize(new Dimension(318, 380));
final Timer time = new Timer(speed, this);
time.start();
addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 37) {
dx = -10;
dy = 0;
} else if (e.getKeyCode() == 38) {
dx = 0;
dy = -10;
} else if (e.getKeyCode() == 39) {
dx = 10;
dy = 0;
} else if (e.getKeyCode() == 40) {
dx = 0;
dy = 10;
} else if (e.getKeyCode() == 80) {
if (flag % 2 == 1) {
time.stop();
}
if (flag % 2 == 0) {
time.start();
}
flag++;
}
}
});
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, 400, 400);
g.setColor(Color.DARK_GRAY);
g.drawLine(3, 3, 305, 3);
g.drawLine(3, 3, 3, 305);
g.drawLine(305, 3, 305, 305);
g.drawLine(3, 305, 305, 305);
g.setColor(Color.PINK);
for (int i = 0; i listBody.size(); i++) {
g.fillRect(listBody.get(i).x, listBody.get(i).y, 9, 9);
}
g.fillRect(x, y, 9, 9);
g.setColor(Color.ORANGE);
g.fillRect(fx, fy, 9, 9);
g.setColor(Color.DARK_GRAY);
str1 = "现在的长度为:" + snakeBody;
g.drawString(str, 10, 320);
g.drawString(str1, 10, 335);
}
public void actionPerformed(ActionEvent e) {
x += dx;
y += dy;
if (makeOut() == false) {
JOptionPane.showMessageDialog(null, "重新开始......");
speed = 700;
snakeBody = 1;
x = 5;
y = 5;
list.clear();
list.add(new Point(x, y));
listBody.clear();
listBody.add(list.get(0));
dx = 10;
dy = 0;
}
addPoint(x, y);
if (x == fx y == fy) {
speed = (int) (speed * 0.8);//速度增加参数
if (speed 200) {
speed = 100;
}
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
snakeBody++;// 2
} // 2
repaint();
}
public void addPoint(int xx, int yy) {
// 动态的记录最新发生的50步以内的移动过的坐标
// 并画出最新的snakeBody
if (list.size() 100) {//蛇身长度最长为100
list.add(new Point(xx, yy));
} else {
list.remove(0);
list.add(new Point(xx, yy));
}
if (snakeBody == 1) {
listBody.remove(0);
listBody.add(0, list.get(list.size() - 1));
} else {
listBody.clear();
if (list.size() snakeBody) {
for (int i = list.size() - 1; i 0; i--) {
listBody.add(list.get(i));
}
} else {
for (int i = list.size() - 1; listBody.size() snakeBody; i--) {
listBody.add(list.get(i));
}
}
}
}
public boolean makeOut() {
if ((x 3 || y 3) || (x 305 || y 305)) {
return false;
}
for (int i = 0; i listBody.size() - 1; i++) {
for (int j = i + 1; j listBody.size(); j++) {
if (listBody.get(i).equals(listBody.get(j))) {
return false;
}
}
}
return true;
}
}
Java贪吃蛇技术选型一般需要考虑以下几点:
开发平台:需要选择适用于Java语言的开发平台,如Eclipse、IntelliJ IDEA等。
编程语言:需要选择Java语言来开发贪吃蛇游戏。
框架和库:可以使用Java中的Swing框架和AWT库来开发图形界面,并使用Java多线程编程技术来实现游戏的实时动态效果。
算法和数据结构:可以使用队列或链表等数据结构来存储贪吃蛇的身体,并使用类似贪心算法的思想来决定贪吃蛇的下一步移动方向。
编码风格和规范:需要遵循Java的编码风格和规范,确保代码的可读性和可维护性。
希望以上内容能够帮助您了解Java贪吃蛇技术选型。如果您有其他问题,欢迎随时告诉我,我会尽力为您解答。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
public class InterFace extends JFrame {
/**
* WIDTH:宽
* HEIGHT:高
* SLEEPTIME:可以看作蛇运动的速度
* L = 1,R = 2, U = 3, D = 4 左右上下代码
*/
public static final int WIDTH = 800, HEIGHT = 600, SLEEPTIME = 200, L = 1,R = 2, U = 3, D = 4;
BufferedImage offersetImage= new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_3BYTE_BGR);;
Rectangle rect = new Rectangle(20, 40, 15 * 50, 15 * 35);
Snake snake;
Node node;
public InterFace() {
//创建"蛇"对象
snake = new Snake(this);
//创建"食物"对象
createNode();
this.setBounds(100, 100, WIDTH, HEIGHT);
//添加键盘监听器
this.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent arg0) {
System.out.println(arg0.getKeyCode());
switch (arg0.getKeyCode()) {
//映射上下左右4个键位
case KeyEvent.VK_LEFT:
snake.dir = L;
break;
case KeyEvent.VK_RIGHT:
snake.dir = R;
break;
case KeyEvent.VK_UP:
snake.dir = U;
break;
case KeyEvent.VK_DOWN:
snake.dir = D;
}
}
});
this.setTitle("贪吃蛇 0.1 By : Easy");
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
//启动线程,开始执行
new Thread(new ThreadUpadte()).start();
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) offersetImage.getGraphics();
g2d.setColor(Color.white);
g2d.fillRect(0, 0, WIDTH, HEIGHT);
g2d.setColor(Color.black);
g2d.drawRect(rect.x, rect.y, rect.width, rect.height);
//如果蛇碰撞(吃)到食物,则创建新食物
if (snake.hit(node)) {
createNode();
}
snake.draw(g2d);
node.draw(g2d);
g.drawImage(offersetImage, 0, 0, null);
}
class ThreadUpadte implements Runnable {
public void run() {
//无限重绘画面
while (true) {
try {
Thread.sleep(SLEEPTIME);
repaint(); //
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
/**
* 创建食物
*/
public void createNode() {
//随机食物的出现位置
int x = (int) (Math.random() * 650) + 50,y = (int) (Math.random() * 500) + 50;
Color color = Color.blue;
node = new Node(x, y, color);
}
public static void main(String args[]) {
new InterFace();
}
}
/**
* 节点类(包括食物和蛇的身躯组成节点)
*/
class Node {
int x, y, width = 15, height = 15;
Color color;
public Node(int x, int y, Color color) {
this(x, y);
this.color = color;
}
public Node(int x, int y) {
this.x = x;
this.y = y;
this.color = color.black;
}
public void draw(Graphics2D g2d) {
g2d.setColor(color);
g2d.drawRect(x, y, width, height);
}
public Rectangle getRect() {
return new Rectangle(x, y, width, height);
}
}
/**
* 蛇
*/
class Snake {
public ListNode nodes = new ArrayListNode();
InterFace interFace;
int dir=InterFace.R;
public Snake(InterFace interFace) {
this.interFace = interFace;
nodes.add(new Node(20 + 150, 40 + 150));
addNode();
}
/**
* 是否碰撞到食物
* @return true 是 false 否
*/
public boolean hit(Node node) {
//遍历整个蛇体是否与食物碰撞
for (int i = 0; i nodes.size(); i++) {
if (nodes.get(i).getRect().intersects(node.getRect())) {
addNode();
return true;
}
}
return false;
}
public void draw(Graphics2D g2d) {
for (int i = 0; i nodes.size(); i++) {
nodes.get(i).draw(g2d);
}
move();
}
public void move() {
nodes.remove((nodes.size() - 1));
addNode();
}
public synchronized void addNode() {
Node nodeTempNode = nodes.get(0);
//如果方向
switch (dir) {
case InterFace.L:
//判断是否会撞墙
if (nodeTempNode.x = 20) {
nodeTempNode = new Node(20 + 15 * 50, nodeTempNode.y);
}
nodes.add(0, new Node(nodeTempNode.x - nodeTempNode.width,
nodeTempNode.y));
break;
case InterFace.R:
//判断是否会撞墙
if (nodeTempNode.x = 20 + 15 * 50 - nodeTempNode.width) {
nodeTempNode = new Node(20 - nodeTempNode.width, nodeTempNode.y);
}
nodes.add(0, new Node(nodeTempNode.x + nodeTempNode.width,
nodeTempNode.y));
break;
case InterFace.U:
//判断是否会撞墙
if (nodeTempNode.y = 40) {
nodeTempNode = new Node(nodeTempNode.x, 40 + 15 * 35);
}
nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y - nodeTempNode.height));
break;
case InterFace.D:
//判断是否会撞墙
if (nodeTempNode.y = 40 + 15 * 35 - nodeTempNode.height) {
nodeTempNode = new Node(nodeTempNode.x,40 - nodeTempNode.height);
}
nodes.add(0, new Node(nodeTempNode.x, nodeTempNode.y + nodeTempNode.height));
break;
}
}
}