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import java.awt.BorderLayout;
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import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row+2][col+2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戏");
JMenu menu2=new JMenu("帮助");
JMenuItem mi1=new JMenuItem("初级");
JMenuItem mi2 = new JMenuItem("中级");
JMenuItem mi3 =new JMenuItem("高级");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon+"");
a1=new int[bon];
btn =new JButton("开始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初级","中级","高级"} );
//加监听
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那个位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("扫雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y+1;l++){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q++){//col--row;
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n+col*q].setText(a[x-1][l]+"");
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
out(a,btns,e,n+col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x+1][l]!=0a[x+1][l]!=10){
btns[n+col*q].setText(a[x+1][l]+"");
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x+1][l]==0){
out(a,btns,e,n+col*q,x+1,l);///55////
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n+col*q].setText(a[x][y-1]+"");
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n+col*q,x,y-1);
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y+1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y+1]!=0a[x][y+1]!=10){
btns[n+col*q].setText(a[x][y+1]+"");
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y+1]==0){
out(a,btns,e,n+col*q,x,y+1);
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初级"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row+2][col+2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中级"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row+80);
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高级"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row+80);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
//产生随机数
for(int i=0;ibon;i++)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j++){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon+"");
b2.setText("0");
//布雷
for(int i=0;ibon;i++){
int x=(a1[i]/col+1);
int y=(a1[i]%col+1);
a[x][y]=100;
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
if(i==0||j==0||i==row+1||j==col+1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i++){
for(int j=1;j=col;j++){
if(a[i][j]!=100){
for(int l=j-1;l=j+1;l++){
if(a[i-1][l]==100){
a[i][j]++;
}
if(a[i+1][l]==100){
a[i][j]++;
}
}
if(a[i][j-1]==100){
a[i][j]++;
}
if(a[i][j+1]==100){
a[i][j]++;
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t++;
b2.setText(t+"");
}
}
for(int i=0;icol*row;i++){
if(btns[i].getText()!="★")
{
int x=i/col+1;
int y=i%col+1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
a[x][y]=10;
for(int k=0;kcol*row;k++){
int m1=k/col+1;
int n1=k%col+1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
}
}
for(int j=0;jcol*row;j++){
int m=j/col+1;
int n=j%col+1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
b3.setText("你输了 !!");
}
btns[j].setEnabled(false);
a[m][n]=10;
}
timer.stop();
}
else if(e.getSource()==btns[i]){
if(a[x][y]==0){
out(a,btns,e,i,x,y);
a[x][y]=10;
btns[i].setEnabled(false);
}
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]+"");
btns[i].setEnabled(false);
a[x][y]=10;
}
}
}else if(btns[i].getText()=="★"){
}
}
}
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
for(int i=0;icol*row;i++){
int x1=i/col+1;
int y1=i%col+1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
{
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("★");
b--;
if(b==0){
int flag=0;
for(int j=0;jcol*row;j++){
int x=j/col+1;
int y=j%col+1;
if(a[x][y]==100btns[j].getText()=="★"){
flag++;
}
}
if(flag==bon){
timer.stop();
b3.setText("你赢了!");
}
}
b1.setText(b+"");
}
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("");
b++;
if(bbon){
b1.setText(bon+"");
}
else{
b1.setText(b+"");
}
btns[i].setEnabled(true);
}
}
}
}
}
}
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row+2][col+2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戏");
JMenu menu2=new JMenu("帮助");
JMenuItem mi1=new JMenuItem("初级");
JMenuItem mi2 = new JMenuItem("中级");
JMenuItem mi3 =new JMenuItem("高级");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon+"");
a1=new int[bon];
btn =new JButton("开始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初级","中级","高级"} );
//加监听
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那个位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("扫雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y+1;l++){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q++){//col--row;
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n+col*q].setText(a[x-1][l]+"");
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
out(a,btns,e,n+col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x+1][l]!=0a[x+1][l]!=10){
btns[n+col*q].setText(a[x+1][l]+"");
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x+1][l]==0){
out(a,btns,e,n+col*q,x+1,l);///55////
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n+col*q].setText(a[x][y-1]+"");
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n+col*q,x,y-1);
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y+1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y+1]!=0a[x][y+1]!=10){
btns[n+col*q].setText(a[x][y+1]+"");
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y+1]==0){
out(a,btns,e,n+col*q,x,y+1);
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初级"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row+2][col+2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中级"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row+80);
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高级"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row+80);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
//产生随机数
for(int i=0;ibon;i++)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j++){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon+"");
b2.setText("0");
//布雷
for(int i=0;ibon;i++){
int x=(a1[i]/col+1);
int y=(a1[i]%col+1);
a[x][y]=100;
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
if(i==0||j==0||i==row+1||j==col+1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i++){
for(int j=1;j=col;j++){
if(a[i][j]!=100){
for(int l=j-1;l=j+1;l++){
if(a[i-1][l]==100){
a[i][j]++;
}
if(a[i+1][l]==100){
a[i][j]++;
}
}
if(a[i][j-1]==100){
a[i][j]++;
}
if(a[i][j+1]==100){
a[i][j]++;
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t++;
b2.setText(t+"");
}
}
for(int i=0;icol*row;i++){
if(btns[i].getText()!="★")
{
int x=i/col+1;
int y=i%col+1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
a[x][y]=10;
for(int k=0;kcol*row;k++){
int m1=k/col+1;
int n1=k%col+1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
}
}
for(int j=0;jcol*row;j++){
int m=j/col+1;
int n=j%col+1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
b3.setText("你输了 !!");
}
btns[j].setEnabled(false);
a[m][n]=10;
}
timer.stop();
}
else if(e.getSource()==btns[i]){
if(a[x][y]==0){
out(a,btns,e,i,x,y);
a[x][y]=10;
btns[i].setEnabled(false);
}
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]+"");
btns[i].setEnabled(false);
a[x][y]=10;
}
}
}else if(btns[i].getText()=="★"){
}
}
}
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
for(int i=0;icol*row;i++){
int x1=i/col+1;
int y1=i%col+1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
{
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("★");
b--;
if(b==0){
int flag=0;
for(int j=0;jcol*row;j++){
int x=j/col+1;
int y=j%col+1;
if(a[x][y]==100btns[j].getText()=="★"){
flag++;
}
}
if(flag==bon){
timer.stop();
b3.setText("你赢了!");
}
}
b1.setText(b+"");
}
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("");
b++;
if(bbon){
b1.setText(bon+"");
}
else{
b1.setText(b+"");
}
btns[i].setEnabled(true);
}
}
}
}
}
}
import java.awt.Button;
import java.util.Set;
// 每一个小方块类
public class Diamond extends Button {
private Diamond[] diamonds;
// 该小方块周围的八个方向上的小方块
private Diamond east;
private Diamond north;
private Diamond northEast;
private Diamond northWest;
private Diamond south;
private Diamond southEast;
private Diamond southWest;
private Diamond west;
private boolean isBomb;// 是否是雷
private boolean isChange;// 又没有被翻过
private int no;// 产生的方块的编号
// 持有所有小方块的引用,方便进行操作
public Diamond(Diamond[] diamonds) {
this.diamonds = diamonds;
}
// 按键时方块发生改变
public boolean change() {
this.isChange = true;// 说明已经翻过了
if(isBomb) {// 触雷
//this.setBackground(Color.red);
return true;
} else {// 不是雷,就显示周围雷的数目
//this.setLabel(this.getNearBombNo() + "");
this.setLabel(this.getNearBombNo() + "");
//if(this.getNearBombNo() == 0) {
// this.moveon();
//}
return false;
}
}
// 获得该小方块周围雷的数量
public int getNearBombNo() {
int no = 0;
if(this.northWest != null this.northWest.isBomb) no++;
if(this.north != null this.north.isBomb) no++;
if(this.northEast != null this.northEast.isBomb) no++;
if(this.east != null this.east.isBomb) no++;
if(this.southEast != null this.southEast.isBomb) no++;
if(this.south != null this.south.isBomb) no++;
if(this.southWest != null this.southWest.isBomb) no++;
if(this.west != null this.west.isBomb) no++;
return no;
}
// 获得该小方块周围的小方块
public Diamond getNearDimaond(int i) {
int index = -1;
switch (i) {
case 1:// 1表示西北,2,表示北,以此类推
index = no - 10;
if(index 1 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {
return null;
} else {
return diamonds[index];
}
case 2:
index = no - 9;
if(index 1) {
return null;
} else {
return diamonds[index];
}
case 3:
index = no - 8;
if(index 1 || no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72) {
return null;
} else {
return diamonds[index];
}
case 4:
index = no + 1;
if(no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {
return null;
} else {
return diamonds[index];
}
case 5:
index = no + 10;
if(index = 81 ||no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {
return null;
} else {
return diamonds[index];
}
case 6:
index = no + 9;
if(index 81) {
return null;
} else {
return diamonds[index];
}
case 7:
index = no + 8;
if(index = 81 || no==1 || no == 10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {
return null;
} else {
return diamonds[index];
}
case 8:
index = no - 1;
if(no==1 || no==10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {
return null;
} else {
return diamonds[index];
}
}
return null;
}
// 递归,set是用来装已经翻过的小方块的,不然会死循环,为什么用set,因为set是不重复的
public void moveon(SetDiamond set) {
set.add(this);// 先把自己加上
if(this.getNorthWest() != null this.getNorthWest().isBomb == false) {
this.getNorthWest().change();
if(this.getNorthWest().getNearBombNo() == 0) {
if(set.contains(this.getNorthWest()) == false)
this.getNorthWest().moveon(set);
}
set.add(this.getNorthWest());
}
if(this.getNorth() != null this.getNorth().isBomb == false) {
this.getNorth().change();
if(this.getNorth().getNearBombNo() == 0) {
if(set.contains(this.getNorth()) == false)
this.getNorth().moveon(set);
}
set.add(this.getNorth());
}
if(this.getNorthEast() != null this.getNorthEast().isBomb == false) {
this.getNorthEast().change();
if(this.getNorthEast().getNearBombNo() == 0) {
if(set.contains(this.getNorthEast()) == false)
this.getNorthEast().moveon(set);
}
set.add(this.getNorthEast());
}
if(this.getEast() != null this.getEast().isBomb == false) {
this.getEast().change();
if(this.getEast().getNearBombNo() == 0) {
if(set.contains(this.getEast()) == false)
this.getEast().moveon(set);
}
set.add(this.getEast());
}
if(this.getSouthEast() != null this.getSouthEast().isBomb == false) {
this.getSouthEast().change();
if(this.getSouthEast().getNearBombNo() == 0) {
if(set.contains(this.getSouthEast()) == false)
this.getSouthEast().moveon(set);
}
set.add(this.getSouthEast());
}
if(this.getSouth() != null this.getSouth().isBomb == false) {
this.getSouth().change();
if(this.getSouth().getNearBombNo() == 0) {
if(set.contains(this.getSouth()) == false)
this.getSouth().moveon(set);
}
set.add(this.getSouth());
}
if(this.getSouthWest() != null this.getSouthWest().isBomb == false) {
this.getSouthWest().change();
if(this.getSouthWest().getNearBombNo() == 0) {
if(set.contains(this.getSouthWest()) == false)
this.getSouthWest().moveon(set);
}
set.add(this.getSouthWest());
}
if(this.getWest() != null this.getWest().isBomb == false) {
this.getWest().change();
if(this.getWest().getNearBombNo() == 0) {
if(set.contains(this.getWest()) == false)
this.getWest().moveon(set);
}
set.add(this.getWest());
}
}
/*public Diamond[] getDiamonds() {
return diamonds;
}*/
public Diamond getEast() {
return east;
}
public int getNo() {
return no;
}
public Diamond getNorth() {
return north;
}
public Diamond getNorthEast() {
return northEast;
}
public Diamond getNorthWest() {
return northWest;
}
public Diamond getSouth() {
return south;
}
public Diamond getSouthEast() {
return southEast;
}
public Diamond getSouthWest() {
return southWest;
}
public Diamond getWest() {
return west;
}
public boolean isBomb() {
return isBomb;
}
public boolean isChange() {
return isChange;
}
public void setBomb(boolean isBomb) {
this.isBomb = isBomb;
}
public void setChange(boolean isChange) {
this.isChange = isChange;
}
public void setDiamonds(Diamond[] diamonds) {
this.diamonds = diamonds;
}
public void setEast(Diamond east) {
this.east = east;
}
public void setNo(int no) {
this.no = no;
}
public void setNorth(Diamond north) {
this.north = north;
}
public void setNorthEast(Diamond northEast) {
this.northEast = northEast;
}
public void setNorthWest(Diamond northWest) {
this.northWest = northWest;
}
public void setSouth(Diamond south) {
this.south = south;
}
public void setSouthEast(Diamond southEast) {
this.southEast = southEast;
}
public void setSouthWest(Diamond southWest) {
this.southWest = southWest;
}
public void setWest(Diamond west) {
this.west = west;
}
}
首先要写一个UI,也就是操作界面,使用java.swing.*内的东西就可以搞定;
其次写一个hander,也就是具体的按钮响应,UI的初始化(哪里有雷),怎么触发雷和其他的;
一般来说简单的扫雷模型就好了,如果需要更有意思点,可以写一些数据库的操作内容的tool类具体的就是处理历史操作记录,场均数据或多人竞技的特点。
如果你是说你没有设计思路,我可以给你个提示:递归算法是触发扫雷的方法,初始化用随机数来做。
import javax.swing.ImageIcon; //程序入口
public class Block {
String name; //名字,比如"雷"或数字
int aroundMineNumber; //周围雷的数目
ImageIcon mineIcon; //雷的图标
boolean isMine=false; //是否是雷
boolean isMark=false; //是否被标记
boolean isOpen=false; //是否被挖开
public void setName(String name) {
this.name=name;
}
//设置周围的雷数
public void setAroundMineNumber(int n) {
aroundMineNumber=n;
}
//获得周围的雷数
public int getAroundMineNumber() {
return aroundMineNumber;
}
public String getName() {
return name;
}
//判断是否是雷
public boolean isMine() {
return isMine;
}
//设置是否为雷
public void setIsMine(boolean b) {
isMine=b;
}
//设置雷的图标
public void setMineIcon(ImageIcon icon){
mineIcon=icon;
}
//获得雷的图标
public ImageIcon getMineicon(){
return mineIcon;
}
//确定雷是否被挖开
public boolean getIsOpen() {
return isOpen;
}
//设置为已经被挖开
public void setIsOpen(boolean p) {
isOpen=p;
}
//返回此处是否已经被标记
public boolean getIsMark() {
return isMark;
}
//设置此处是否已经被标记
public void setIsMark(boolean m) {
isMark=m;
}
import javax.swing.*;
import java.awt.*;
public class BlockView extends JPanel{
JLabel blockNameOrIcon; //用来显示Block对象的name、number和mineIcon属性
JButton blockCover; //用来遮挡blockNameOrIcon.
CardLayout card; //卡片式布局
BlockView(){
card=new CardLayout();
setLayout(card);
blockNameOrIcon=new JLabel("",JLabel.CENTER);
blockNameOrIcon.setHorizontalTextPosition(AbstractButton.CENTER);
blockNameOrIcon.setVerticalTextPosition(AbstractButton.CENTER);
blockCover=new JButton();
add("cover",blockCover);
add("view",blockNameOrIcon);
}
//给出视觉效果变化
public void giveView(Block block){
// 如果是雷,将对应的图标和文字更改
if(block.isMine){
blockNameOrIcon.setText(block.getName());
blockNameOrIcon.setIcon(block.getMineicon());
}
else {
int n=block.getAroundMineNumber();
if(n=1)
blockNameOrIcon.setText(""+n);
else
blockNameOrIcon.setText(" ");
}
}
public void seeBlockNameOrIcon(){
card.show(this,"view");
validate();
}
public void seeBlockCover(){
card.show(this,"cover");
validate();
}
public JButton getBlockCover(){
return blockCover;
}
}
int BombNum, BlockNum; // 当前雷数,当前方块数
int rightBomb, restBomb, restBlock; // 找到的地雷数,剩余雷数,剩余方块数
JButton start = new JButton(" 开始 ");
JPanel MenuPamel = new JPanel(); //新建一个区域,看名字是放菜单.但是打错字了.
JPanel bombPanel = new JPanel();//新建一个区域,雷区,由于雷是按钮,这里面应该都是按钮(JButton).
Bomb[][] bombButton; 2维组数,放地雷.
class Bomb extends JButton {
int num_x, num_y; // 第几号方块
int BombRoundCount; // 周围雷数
boolean isBomb; // 是否为雷
boolean isClicked; // 是否被点击
int BombFlag; // 探雷标记
boolean isRight; // 是否点击右键
public Bomb(int x, int y) {
num_x = x; //雷的位置 x,不解释
num_y = y; //雷的位置 y,不解释.获得是参数的值,所new Bomb的时候传入雷的位置,套嵌2个for循环.
BombFlag = 0; //是不是被插旗了
BombRoundCount = 9; //环绕数
isBomb = false; //是雷
isClicked = false; //被点
isRight = false; //是真的.( 以上都很好理解,直译^_^)
}
}
/* 计算方块周围雷数 */
public void CountRoundBomb() {
for (int i = 0; i (int) Math.sqrt(BlockNum); i++) { //开方 障碍数
for (int j = 0; j (int) Math.sqrt(BlockNum); j++) { //同上,我判断,设计的雷区是正方形,
//这里是找完所有的坐标.
int count = 0;
// 当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
if (bombButton[i][j].isBomb != true) { //如果不是雷
for (int x = i - 1; x i + 2; x++) { //从左边1个,到右边1个,一共3个
for (int y = j - 1; y j + 2; y++) { //我不知道,java y坐标是上还是下,总之
//邻近的上中下.(这里会多找一个自己)
if ( (x = 0) (y = 0)
(x ( (int) Math.sqrt(BlockNum)))
(y ( (int) Math.sqrt(BlockNum)))) { //因边前面 x=i-1,所以排除超出边界
//的情况
if (bombButton[x][y].isBomb == true) { //如果是雷;
count++; //加一个
}
}
}
}
bombButton[i][j].BombRoundCount = count; //设置该Bomb环绕数的值
}
}
}
}
总之就是,建个一个Bomb类. 别外有一个方法统计那些不是雷的地方,的周围有几颗雷,到时候点开,显示出来.