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关于重渡沟漂流JAVA源代码的信息

java:哪里能看到JDK的源代码?

你安装JDK的目录下,有个src.zip文件,这个就是JDK源代码的java文件。

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你可以解压来查看,但,最好是关联到IDE如 eclipse 中(不需解压),然后 CTRL + 点击就可以查看到源代码了。

如下图:

求java小游戏源代码

表1. CheckerDrag.java

// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}

Java相关问题,求助源代码

第一种

package com.at.java;

class PIThread extends Thread{

public void run(){

double num=1,PI=0;int i=0;

while(num0.001) {

num=(double)4/(2*i+++1);

if(i%2==0)PI-=num;

else PI+=num;

System.out.println("派的数值为"+PI);

if(num=0.001)System.out.println("××××××××××派的数值计算已经结束××××××××××");

}

}

}

class EThread extends Thread{

public void run(){

double num=1,E=0;int i=1;

while(1/num0.00000001) {

num=num*i++;

E+=1/num;

System.out.println("自然对数E的数值为"+E);

if(1/num=0.00000001)System.out.println("××××××××××自然对数的数值计算已经结束××××××××××");

}

}

}

public class JustTest {

public static void main(String args[]) {

PIThread p=new PIThread();

EThread e=new EThread();

p.start();

e.start();

int sum=0;

for(int i=1;i1001;i++)

{

sum+=i;

System.out.println(sum);

}

System.out.println("×××××××××××××自动求和1到1000已经结束××××××××××××××××");

}

}

第二种

package com.at.java;

class PIThread implements Runnable{

public void run(){

double num=1,PI=0;int i=0;

while(num0.001) {

num=(double)4/(2*i+++1);

if(i%2==0)PI-=num;

else PI+=num;

System.out.println("派的数值为"+PI);

if(num=0.001)System.out.println("××××××××××派的数值计算已经结束××××××××××");

}

}

}

class EThread implements Runnable{

public void run(){

double num=1,E=0;int i=1;

while(1/num0.00000001) {

num=num*i++;

E+=1/num;

System.out.println("自然对数E的数值为"+E);

if(1/num=0.00000001)System.out.println("××××××××××自然对数的数值计算已经结束××××××××××");

}

}

}

public class JustTest {

public static void main(String args[]) {

PIThread p=new PIThread();

EThread e=new EThread();

Thread t1=new Thread(p);

Thread t2=new Thread(e);

t1.start();

t2.start();

int sum=0;

for(int i=1;i1001;i++)

{

sum+=i;

System.out.println(sum);

}

System.out.println("×××××××××××××自动求和1到1000已经结束××××××××××××××××");

}

}

都已经验证过,正常运行

求编写一个超级简单的Java的程序源代码

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

class ConstructFrame extends JFrame

{

private static final long serialVersionUID = 1L;

String value1="",result,value2="";

int flag=0,fix=0,sum=1;

Boolean happy;

JTextField text=new JTextField(30);

int flagsum=0;

Container c=getContentPane();

JButton buttonx;

ConstructFrame()

{ super("计算器");

c.setLayout(null);

c.setBackground(Color.blue);

this.setSize(400, 400);

c.add(text);

text.setHorizontalAlignment(JTextField.RIGHT);

final JButton buttonx=new JButton("BackSpace");

c.add(buttonx);

buttonx.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

int count=0;

String temp;

if(flag==0)

{

count=value1.length();

if(count!=1)

temp=value1.substring(0, count-1);

else

temp="0";

value1=temp;

}

else

{

count=value2.length();

if(count!=1)

temp=value2.substring(0, count-1);

else

temp="0";

value2=temp;

}

text.setText(temp);

}

});

final JButton buttony=new JButton("CE");

c.add(buttony);

buttony.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

value1="";

value2="";

flag=0;

text.setText("0");

}

});

final JButton button1=new JButton("1");

c.add(button1);

button1.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+1;

temp=value1;

}

else

{

value2=value2+1;

temp=value2;

}

text.setText(temp);

}

});

final JButton button2=new JButton(" 2 ");

c.add(button2);

button2.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+2;

temp=value1;

}

else

{

value2=value2+2;

temp=value2;

}

text.setText(temp);

}

});

final JButton button3=new JButton("3");

c.add(button3);

button3.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+3;

temp=value1;

}

else

{

value2=value2+3;

temp=value2;

}

text.setText(temp);

}

});

final JButton button4=new JButton("4");

c.add(button4);

button4.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+4;

temp=value1;

}

else

{

value2=value2+4;

temp=value2;

}

text.setText(temp);

}

});

final JButton button5=new JButton("5");

c.add(button5);

button5.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+5;

temp=value1;

}

else

{

value2=value2+5;

temp=value2;

}

text.setText(temp);

}

});

final JButton button6=new JButton("6");

c.add(button6);

button6.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+6;

temp=value1;

}

else

{

value2=value2+6;

temp=value2;

}

text.setText(temp);

}

});

final JButton button7=new JButton("7");

c.add(button7);

button7.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+7;

temp=value1;

}

else

{

value2=value2+7;

temp=value2;

}

text.setText(temp);

}

});

final JButton button8=new JButton("8");

c.add(button8);

button8.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+8;

temp=value1;

}

else

{

value2=value2+8;

temp=value2;

}

text.setText(temp);

}

});

final JButton button9=new JButton("9");

c.add(button9);

button9.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+9;

temp=value1;

}

else

{

value2=value2+9;

temp=value2;

}

text.setText(temp);

}

});

final JButton button0=new JButton("0");

c.add(button0);

button0.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+0;

temp=value1;

}

else

{

value2=value2+0;

temp=value2;

}

text.setText(temp);

}

});

final JButton buttonadd=new JButton(" + ");

c.add(buttonadd);

buttonadd.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=1;

flagsum=0;

}

});

final JButton buttonsubtract=new JButton(" - ");

c.add(buttonsubtract);

buttonsubtract.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=2;

flagsum=0;

}

});

final JButton buttoncheng=new JButton(" * ");

c.add(buttoncheng);

buttoncheng.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=3;

flagsum=0;

}

});

final JButton buttonchu=new JButton(" / ");

c.add(buttonchu);

buttonchu.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

flagsum=0;

fix=4;

}

});

final JButton buttonequal=new JButton(" = ");

c.add(buttonequal);

buttonequal.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

double temp1,temp2;

double temp=0;

flagsum=0;

temp1=Double.parseDouble(value1);

temp2=Double.parseDouble(value2);

flag=0;

switch(fix)

{

case 1: temp=temp1+temp2;break;

case 2: temp=temp1-temp2;break;

case 3: temp=temp1*temp2;break;

case 4: temp=temp1/temp2;break;

}

result=Double.valueOf(temp).toString();

value1=result;

value2="";

flag=1;

text.setText(result);

}

});

final JButton buttonpoint=new JButton(".");

c.add(buttonpoint);

buttonpoint.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{ if(flagsum==0)

{

String temp;

if(flag==0 )

{

value1=value1+".";

temp=value1;

}

else

{

value2=value2+".";

temp=value2;

}

flagsum=1;

text.setText(temp);

}

}

});

JButton buttonz=new JButton("Start");

c.add(buttonz);

buttonz.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{ if(sum%2==1)

{

happy=true;

text.setText("0.");

flag=0;

}

else

{

happy=false;

value1="";

value2="";

text.setText("");

}

text.setEnabled(happy);

button1.setEnabled(happy);

button2.setEnabled(happy);

button3.setEnabled(happy);

button4.setEnabled(happy);

button5.setEnabled(happy);

button6.setEnabled(happy);

button7.setEnabled(happy);

button8.setEnabled(happy);

button9.setEnabled(happy);

button0.setEnabled(happy);

buttonx.setEnabled(happy);

buttony.setEnabled(happy);

buttonadd.setEnabled(happy);

buttonsubtract.setEnabled(happy);

buttonpoint.setEnabled(happy);

buttonequal.setEnabled(happy);

buttoncheng.setEnabled(happy);

buttonchu.setEnabled(happy);

sum++;

}

});

button1.setEnabled(false);

button2.setEnabled(false);

button3.setEnabled(false);

button4.setEnabled(false);

button5.setEnabled(false);

button6.setEnabled(false);

button7.setEnabled(false);

button8.setEnabled(false);

button9.setEnabled(false);

button0.setEnabled(false);

buttonx.setEnabled(false);

buttony.setEnabled(false);

buttonadd.setEnabled(false);

buttonsubtract.setEnabled(false);

buttonpoint.setEnabled(false);

buttonequal.setEnabled(false);

buttoncheng.setEnabled(false);

buttonchu.setEnabled(false);

text.setEnabled(false);

text.setBounds(20, 20, 200, 40);

buttonx.setBounds(20, 60,100, 40);

buttony.setBounds(140, 60,100, 40);

buttonz.setBounds(260, 60,80, 40);

button1.setBounds(20, 120,60, 40);

button2.setBounds(100, 120,60, 40);

button3.setBounds(180, 120,60, 40);

buttonadd.setBounds(260, 120,60, 40);

button4.setBounds(20, 180,60, 40);

button5.setBounds(100, 180,60, 40);

button6.setBounds(180, 180,60, 40);

buttonsubtract.setBounds(260, 180,60, 40);

button7.setBounds(20, 240,60, 40);

button8.setBounds(100, 240,60, 40);

button9.setBounds(180, 240,60, 40);

buttoncheng.setBounds(260,240,60,40);

button0.setBounds(20, 300,60, 40);

buttonpoint.setBounds(100, 300, 60, 40);

buttonequal.setBounds(180,300,60, 40);

buttonchu.setBounds(260, 300,60, 40);

setVisible(true);

}

class MYMouseEvent extends MouseAdapter

{

public void mousePressed(MouseEvent e)

{

value1=e.toString();

text.setText(value1);

}

}

}

class Calutator

{

public static void main(String[] args)

{

new ConstructFrame();

}

}

你自己慢慢的看吧!


分享标题:关于重渡沟漂流JAVA源代码的信息
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